I was the first concept artist on the map collaborating with art directors and level designers to create the vision for El Asilo.
We really wanted to continue pushing the lighting moving into the 6 versus 6 maps. We felt that there could be a unique colour palette and time of day could really elevate the gameplay and readability of the map.
I started with the blue sky concept and worked with the team to develop interiors, exteriors, colour keys and to offer support on surrounding buildings and narrative ideas.