Concept Artist, World Builder, & Art Director based in Canada previously Full Circle Studios (Electronic Arts), Beenox (Activision / Blizzard), MI Concept
I have a passion for building worlds and I am extremely interested in art as a visual language and as a means for creative problem solving.
My goal is to reproduce the same joy and immersion I received from games, film and graphic novels growing up. I’m always trying to improve my storytelling abilities and find new ways to visually communicate my ideas.
I'm always interested in hearing about an exciting new project! Get in contact with me by emailing me at connorfischerart@gmail.com I will do my best to reply as soon as possible; thank you!
• Art direction, style guide creation and refining artistic vision through concept art and visual development
• Creating sketches and paintings while leading briefing, and reviews for external development teams
• Maintaining an active participation in playtests and feedback sessions
• Assisting with onboarding interns and mentoring new hires on the art team
• Collaborating with production to ensure deliverables and milestones were delivered and refined
• Communicating with technical teams to ensure assets are within budget
• Created concept art remotely as well as in house for varying stages of production, assisting with art direction, providing feedback, paintovers and managing ownership of various maps and levels
• Onboarded and mentored new team members while producing concept art deliverables
• Communicated with producers, and collaborated with art directors regarding creative vision and production needs, created schedules reviewed outsource content and provided clarity for vendors
• Participated frequently in playtests and development sessions, addressed design constraints for gameplay and collaborated with departments to improve the player experience through a production oriented mindset
• Wrote and pitched narrative briefs and infused story into designs and concepts in real time
• Worked remotely as well as in house with the team to create concept sketches, renders, and illustrations of unannounced projects based on existing style guides and intellectual properties
• Adapted to a wide range of artistic styles, both realistic and stylized across several projects
• Provided 3D blockout for concepts and illustrations based on floor plans provided by the architecture team as well as draw overs, design callouts and full overpaints
• Reviewed and refined overall art direction of submission package, maintained team communication and distribution of tasks as well as delivering on assigned keyframes and design deliverables in line with client needs and concerns while working directly with the project manager on asset deliverables
• Trained and onboarded interns working closely with the senior management team to refine the creative department’s intern program
-Provided 3D blockout for concepts based on floor plans
• Taught courses and provided independent mentorships in Perspective, Anatomy, Architecture, Digital Painting, and Character & Game Design
• Created assignments and briefs for students of varying skill levels, provided draw overs and independent study plans
• Provided consultation for online learning plans and forward facing business strategy
• Lead after hours life drawing sessions, took attendance, provided additional instruction and demos
• Provided portfolio reviews for students in the art fundamentals program and created action plans to achieve results from personalised feedback
• Focus on fundamental drawing, perspective, anatomy, gesture, design and stylization
• Maintained a safe and respectful work environment for both students and lifedrawing models